© 2023, Shengchen Fang.
All right reserved.
> The Window

The Window Proposes an alternative visual experience to confront the immersive effects of virtual reality, bridging the separated physical and digital world and constructing transitions to avoid being lost in the mediated vision.

This is a collaborative project with Jeremy Chen. I participated in this project as the eyewear designer.
How to Keep the Sense of Being Physical/Tangible in the VR Experience?
The word "window" has been signified as the interface to the digital world for a long time. The project plays with the "window" as a medium, hoping to pull the metaphor back from the digital to the physical, vision back to the body, and the technical mania to the anthropocentric emotion.
By reconstituting the computed body with a consistent physical/digital prosthetic, the project aims to facilitate users exploring digital space while keeping their sense of belonging to a physical body.
> Enter the virtual space
> Exit from the virtual space
> Physical to Digital Controller
> Interface Window
> Exit Window
> Physical Prosthetic
User could perceive the vision by controlling the toggle of VR Glasses.
> Reality
> Optical Reality
> The Window to Connect the Inside & Outside World
The window lighting indicates the user status for people who would like to connect the user via outside physical world.
> Default Lighting
> Optical Reality
Being able to see the physical world
> Mediated Reality
Being immersed in the virtual world
> Digital Prosthetic
The user can perceive the vision by controlling the toggle of VR glasses.
> Physical to Digital Controller
Toggle between the physical and digital
> Interface Window
Build portable interface window to mix or bridge the physical and digital world
> Exit Window
Step back to the physical world